package renderer import ( "context" "fmt" ) // Service controls Unreal Engine avatar rendering type Service interface { StartSession(ctx context.Context, sessionID string) error StopSession(ctx context.Context, sessionID string) error SendAnimationParams(ctx context.Context, sessionID string, params *AnimationParams) error GetVideoStream(ctx context.Context, sessionID string) (string, error) // Returns WebRTC stream URL } // AnimationParams contains animation parameters for the avatar type AnimationParams struct { Visemes []VisemeEvent Expressions *ExpressionParams Gestures []GestureEvent Gaze *GazeParams } // VisemeEvent represents a viseme (lip shape) event type VisemeEvent struct { Viseme string StartTime float64 EndTime float64 Intensity float64 } // ExpressionParams contains facial expression parameters type ExpressionParams struct { Valence float64 // -1.0 to 1.0 Arousal float64 // 0.0 to 1.0 Emotion string // e.g., "happy", "neutral", "concerned" } // GestureEvent represents a gesture event type GestureEvent struct { Type string // e.g., "nod", "point", "wave" StartTime float64 Duration float64 Intensity float64 } // GazeParams contains gaze/head tracking parameters type GazeParams struct { TargetX float64 TargetY float64 TargetZ float64 } // PixelStreamingService implements avatar rendering using Unreal PixelStreaming type PixelStreamingService struct { unrealInstances map[string]*UnrealInstance } // UnrealInstance represents a running Unreal Engine instance type UnrealInstance struct { SessionID string ProcessID int StreamURL string Status string // "starting", "running", "stopping", "stopped" } // NewPixelStreamingService creates a new PixelStreaming service func NewPixelStreamingService() *PixelStreamingService { return &PixelStreamingService{ unrealInstances: make(map[string]*UnrealInstance), } } // StartSession starts an Unreal instance for a session func (s *PixelStreamingService) StartSession(ctx context.Context, sessionID string) error { // TODO: Launch Unreal Engine with PixelStreaming enabled // This would involve: // 1. Starting Unreal Engine process with command-line args for PixelStreaming // 2. Configuring the instance for the session // 3. Getting the WebRTC stream URL // 4. Storing instance info instance := &UnrealInstance{ SessionID: sessionID, Status: "starting", } s.unrealInstances[sessionID] = instance // Simulate instance startup instance.Status = "running" instance.StreamURL = fmt.Sprintf("ws://localhost:8888/stream/%s", sessionID) return nil } // StopSession stops an Unreal instance func (s *PixelStreamingService) StopSession(ctx context.Context, sessionID string) error { instance, ok := s.unrealInstances[sessionID] if !ok { return fmt.Errorf("instance not found for session: %s", sessionID) } instance.Status = "stopping" // TODO: Terminate Unreal Engine process instance.Status = "stopped" delete(s.unrealInstances, sessionID) return nil } // SendAnimationParams sends animation parameters to Unreal func (s *PixelStreamingService) SendAnimationParams(ctx context.Context, sessionID string, params *AnimationParams) error { instance, ok := s.unrealInstances[sessionID] if !ok { return fmt.Errorf("instance not found for session: %s", sessionID) } // TODO: Send parameters via WebSocket or HTTP to Unreal PixelStreaming plugin // This would involve: // 1. Serializing AnimationParams to JSON // 2. Sending to Unreal instance's control endpoint // 3. Unreal receives and applies to avatar _ = instance // Use instance return nil } // GetVideoStream returns the WebRTC stream URL for a session func (s *PixelStreamingService) GetVideoStream(ctx context.Context, sessionID string) (string, error) { instance, ok := s.unrealInstances[sessionID] if !ok { return "", fmt.Errorf("instance not found for session: %s", sessionID) } if instance.Status != "running" { return "", fmt.Errorf("instance not running for session: %s", sessionID) } return instance.StreamURL, nil }