Initial commit: add .gitignore and README
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54
frontend/components/ui/ParticleBackground.tsx
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54
frontend/components/ui/ParticleBackground.tsx
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"use client";
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import { useRef } from "react";
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import { Canvas, useFrame } from "@react-three/fiber";
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import { Points, PointMaterial } from "@react-three/drei";
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import * as THREE from "three";
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function ParticleField() {
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const ref = useRef<THREE.Points>(null);
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// Generate random points in a sphere
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const particleCount = 5000;
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const positions = new Float32Array(particleCount * 3);
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for (let i = 0; i < particleCount * 3; i += 3) {
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const radius = Math.random() * 1.5;
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const theta = Math.random() * Math.PI * 2;
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const phi = Math.acos(Math.random() * 2 - 1);
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positions[i] = radius * Math.sin(phi) * Math.cos(theta);
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positions[i + 1] = radius * Math.sin(phi) * Math.sin(theta);
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positions[i + 2] = radius * Math.cos(phi);
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}
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useFrame((state, delta) => {
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if (ref.current) {
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ref.current.rotation.x -= delta / 10;
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ref.current.rotation.y -= delta / 15;
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}
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});
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return (
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<group rotation={[0, 0, Math.PI / 4]}>
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<Points ref={ref} positions={positions} stride={3} frustumCulled={false}>
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<PointMaterial
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transparent
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color="#3b82f6"
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size={0.005}
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sizeAttenuation={true}
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depthWrite={false}
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/>
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</Points>
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</group>
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);
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}
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export function ParticleBackground() {
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return (
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<div className="fixed inset-0 -z-10 opacity-30 pointer-events-none">
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<Canvas camera={{ position: [0, 0, 1] }}>
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<ParticleField />
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</Canvas>
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</div>
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);
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}
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