2.0 KiB
2.0 KiB
CLI Setup Complete - Dubai Metaverse
Date: 2024-11-21
✅ Completed via CLI
1. Project Configuration ✅
- Project settings configured in DefaultEngine.ini
- Nanite enabled
- Lumen enabled
- World Partition enabled
- Plugins configured in .uproject file
2. Project Structure ✅
- DubaiMetaverse.uproject created
- Source/DubaiMetaverse/ structure created
- Config files configured
- Content directory structure verified
3. Data Acquisition Ready ✅
- Data directories created
- Acquisition scripts prepared
- OSM data script ready
4. Git LFS Configured ✅
- Git LFS installed and configured
- UE5 file types tracked (*.uasset, *.umap, *.uproject)
5. Verification Scripts ✅
- Project setup verification script created
- Launch script created
Next Steps (Require Editor GUI)
1. Launch Editor
./launch_editor.sh
2. First Launch Actions
- Editor will generate project files automatically
- Verify plugins are enabled (Edit > Plugins)
- Create initial level (File > New Level > Empty)
- Save as:
Content/Maps/MainLevel.umap
3. Configure in Editor
- Edit > Project Settings
- Verify Nanite, Lumen, World Partition are enabled
- Set default maps if needed
4. Begin Blockout
- Import geospatial data
- Create terrain from elevation
- Place building footprints
- Create road network
CLI Commands Available
Launch Editor
./launch_editor.sh
Verify Setup
./scripts/setup/verify_project_setup.sh
Acquire OSM Data
cd data && ./acquire_osm_data.sh
Monitor Build (if needed)
./scripts/monitoring/ue5_build_monitor.sh
Project Status
- ✅ UE5 Build: Complete
- ✅ UE5 Project: Created and Configured
- ✅ Project Settings: Configured via CLI
- ✅ Plugins: Configured
- ✅ Git LFS: Configured
- ✅ Data Scripts: Ready
- ⏸️ Editor Launch: Ready (requires GUI/X server)
Status: CLI Setup Complete Ready For: Editor launch and blockout creation