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2.0 KiB

CLI Setup Complete - Dubai Metaverse

Date: 2024-11-21

Completed via CLI

1. Project Configuration

  • Project settings configured in DefaultEngine.ini
  • Nanite enabled
  • Lumen enabled
  • World Partition enabled
  • Plugins configured in .uproject file

2. Project Structure

  • DubaiMetaverse.uproject created
  • Source/DubaiMetaverse/ structure created
  • Config files configured
  • Content directory structure verified

3. Data Acquisition Ready

  • Data directories created
  • Acquisition scripts prepared
  • OSM data script ready

4. Git LFS Configured

  • Git LFS installed and configured
  • UE5 file types tracked (*.uasset, *.umap, *.uproject)

5. Verification Scripts

  • Project setup verification script created
  • Launch script created

Next Steps (Require Editor GUI)

1. Launch Editor

./launch_editor.sh

2. First Launch Actions

  • Editor will generate project files automatically
  • Verify plugins are enabled (Edit > Plugins)
  • Create initial level (File > New Level > Empty)
  • Save as: Content/Maps/MainLevel.umap

3. Configure in Editor

  • Edit > Project Settings
  • Verify Nanite, Lumen, World Partition are enabled
  • Set default maps if needed

4. Begin Blockout

  • Import geospatial data
  • Create terrain from elevation
  • Place building footprints
  • Create road network

CLI Commands Available

Launch Editor

./launch_editor.sh

Verify Setup

./scripts/setup/verify_project_setup.sh

Acquire OSM Data

cd data && ./acquire_osm_data.sh

Monitor Build (if needed)

./scripts/monitoring/ue5_build_monitor.sh

Project Status

  • UE5 Build: Complete
  • UE5 Project: Created and Configured
  • Project Settings: Configured via CLI
  • Plugins: Configured
  • Git LFS: Configured
  • Data Scripts: Ready
  • ⏸️ Editor Launch: Ready (requires GUI/X server)

Status: CLI Setup Complete Ready For: Editor launch and blockout creation