Initial commit: Complete project foundation with all documentation, scripts, and project structure
This commit is contained in:
52
houdini/README.md
Normal file
52
houdini/README.md
Normal file
@@ -0,0 +1,52 @@
|
||||
# Houdini Directory - Dubai Metaverse
|
||||
|
||||
This directory contains Houdini Digital Assets (HDAs) for procedural generation.
|
||||
|
||||
## HDAs
|
||||
|
||||
### building_generator.hda
|
||||
Modular building generation tool.
|
||||
|
||||
**Parameters**:
|
||||
- Building Type
|
||||
- Height
|
||||
- Width
|
||||
- Depth
|
||||
- Style
|
||||
- Details
|
||||
|
||||
### road_network.hda
|
||||
Road network generation tool.
|
||||
|
||||
**Parameters**:
|
||||
- Road Width
|
||||
- Sidewalk Width
|
||||
- Road Material
|
||||
- Lane Count
|
||||
- Intersection Type
|
||||
|
||||
### terrain_sculpt.hda
|
||||
Terrain refinement tool.
|
||||
|
||||
**Parameters**:
|
||||
- Terrain Resolution
|
||||
- Sculpting Tools
|
||||
- Feature Generation
|
||||
|
||||
## Usage
|
||||
|
||||
1. Import HDA to Unreal Engine via Houdini Engine plugin
|
||||
2. Create HDA instance in level
|
||||
3. Adjust parameters in Unreal
|
||||
4. Bake to static mesh (optional)
|
||||
|
||||
## Requirements
|
||||
|
||||
- Houdini installed on system
|
||||
- Houdini Engine plugin enabled in Unreal Engine 5.4
|
||||
- Compatible Houdini version (check UE5.4 compatibility)
|
||||
|
||||
## Documentation
|
||||
|
||||
See `docs/HOUDINI_PIPELINE.md` for complete workflow documentation.
|
||||
|
||||
Reference in New Issue
Block a user