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TECHNICAL_SPECS.md
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TECHNICAL_SPECS.md
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# Technical Specifications - Dubai Metaverse
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## Overview
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This document provides final technical specifications for the Dubai Metaverse project.
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## Engine Specifications
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### Unreal Engine
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- **Version**: 5.4
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- **Build**: Latest stable
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- **Platform**: Windows (Primary)
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### Engine Features
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- **Nanite**: Enabled
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- **Lumen**: Enabled (GI and Reflections)
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- **World Partition**: Enabled
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- **Virtual Shadow Maps**: Enabled
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- **Movie Render Queue**: Enabled
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- **PCG**: Enabled
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- **Chaos Physics**: Enabled
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- **MetaHuman**: Enabled
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---
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## System Requirements
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### Development
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- **OS**: Windows 10/11
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- **CPU**: Intel i7-9700K / AMD Ryzen 7 3700X or better
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- **GPU**: NVIDIA RTX 3070 / AMD RX 6800 XT or better (8GB+ VRAM)
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- **RAM**: 32GB+
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- **Storage**: 500GB+ SSD
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### Target (End User)
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- **OS**: Windows 10/11
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- **CPU**: Intel i5-10400 / AMD Ryzen 5 3600 or better
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- **GPU**: NVIDIA RTX 3060 / AMD RX 6600 XT or better (6GB VRAM)
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- **RAM**: 16GB
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- **Storage**: 50GB available
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---
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## Performance Specifications
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### Frame Rate
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- **Target**: 60-90 FPS at 1440p/4K
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- **Minimum**: 60 FPS
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- **Measurement**: Unreal Insights
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### Memory
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- **GPU Memory**: <12GB VRAM
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- **System RAM**: <16GB
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- **Build Size**: <50GB
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### Optimization
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- **Nanite**: 100% static meshes use Nanite
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- **LODs**: All non-Nanite assets have LODs
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- **Streaming**: World Partition streaming optimized
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- **Materials**: Optimized material complexity
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---
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## Asset Specifications
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### Texture Resolution
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- **Hero Assets**: 8K (8192x8192) - UDIM
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- **Primary Buildings**: 4K (4096x4096)
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- **Background**: 2K (2048x2048)
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- **Props**: 1K-2K
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### Geometry
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- **Hero Assets**: High-poly (Nanite)
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- **Primary Buildings**: Optimized with LODs
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- **Background**: Simplified with LODs
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### Materials
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- **Workflow**: PBR (Physically Based Rendering)
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- **Texture Sets**: Base Color, Normal, Roughness, Metallic, AO
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- **Format**: BC7 (color), BC5 (normal)
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---
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## System Specifications
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### Lighting
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- **Method**: Lumen Global Illumination
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- **Reflections**: Lumen Reflections
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- **Shadows**: Virtual Shadow Maps
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- **Quality**: Epic (or High if performance issues)
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### World
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- **Size**: 3-6 blocks + hero landmark
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- **Streaming**: World Partition
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- **Cell Size**: 128m x 128m
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- **Data Layers**: Organized by system
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### Rendering
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- **Resolution**: 1440p/4K (playable), 8K (cinematic)
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- **Anti-Aliasing**: Temporal AA
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- **Post-Process**: Bloom, DOF, Color Grading
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---
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## Build Specifications
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### Build Configuration
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- **Configuration**: Shipping
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- **Platform**: Windows
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- **Optimization**: Full optimization
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- **Size**: <50GB
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### Delivery
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- **Format**: Windows executable
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- **Distribution**: [Distribution method]
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- **Installation**: Standard installation
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---
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## Documentation
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### Complete Documentation
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All systems are documented in the `docs/` directory. See README.md for complete list.
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---
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**Version**: 1.0
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**Last Updated**: [Current Date]
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**Final Specs Date**: [Date]
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