Initial commit: Complete project foundation with all documentation, scripts, and project structure
This commit is contained in:
59
PROGRESS_REPORTS/week3_report.md
Normal file
59
PROGRESS_REPORTS/week3_report.md
Normal file
@@ -0,0 +1,59 @@
|
||||
# Progress Report - Week 3: Procedural City Generation
|
||||
|
||||
## Date
|
||||
[Date]
|
||||
|
||||
## Week Overview
|
||||
Procedural Content Generation (PCG) system setup and Houdini integration for building placement and city generation.
|
||||
|
||||
## Completed Tasks
|
||||
|
||||
### PCG System
|
||||
- [ ] PCG_BuildingPlacement graph created
|
||||
- [ ] PCG_RoadProps graph created
|
||||
- [ ] PCG_Vegetation graph created
|
||||
- [ ] PCG graphs tested and validated
|
||||
|
||||
### Houdini Integration
|
||||
- [ ] Houdini Engine plugin installed
|
||||
- [ ] building_generator.hda created
|
||||
- [ ] road_network.hda created
|
||||
- [ ] terrain_sculpt.hda created
|
||||
- [ ] Houdini HDAs tested in Unreal
|
||||
|
||||
### Procedural Population
|
||||
- [ ] Blockout populated with procedural buildings (60-70%)
|
||||
- [ ] Road props placed procedurally
|
||||
- [ ] Vegetation placed procedurally
|
||||
- [ ] Performance tested and validated
|
||||
|
||||
## Progress Metrics
|
||||
|
||||
- **PCG Graphs**: [X]/3 complete
|
||||
- **Houdini HDAs**: [X]/3 complete
|
||||
- **Building Coverage**: [X]% of blockout populated
|
||||
- **Performance**: [X] FPS
|
||||
|
||||
## Issues Encountered
|
||||
|
||||
### Technical Issues
|
||||
- [List any technical issues]
|
||||
|
||||
### Blockers
|
||||
- [List any blockers]
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Continue procedural population
|
||||
2. Refine PCG rules
|
||||
3. Optimize performance
|
||||
4. Begin Week 4: Hero asset modeling
|
||||
|
||||
## Notes
|
||||
[Additional notes]
|
||||
|
||||
---
|
||||
|
||||
**Status**: In Progress
|
||||
**Completion**: [X]%
|
||||
|
||||
Reference in New Issue
Block a user