Initial commit: Complete project foundation with all documentation, scripts, and project structure
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ASSET_LIST.md
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ASSET_LIST.md
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# Asset List - Dubai Metaverse
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## Overview
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This document breaks down all assets required for the Dubai Metaverse project, organized by tier and category.
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## Asset Tiers
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### Tier 1: Hero Assets
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**Priority**: Highest
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**Quality**: 8K textures, Nanite meshes, maximum detail
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**Count**: 1-2 assets
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#### Hero Landmark: Cayan Tower
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- **SM_Hero_CayanTower_Main** - Main structure (Nanite)
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- **SM_Hero_CayanTower_Details** - Architectural details (Nanite)
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- **M_Hero_CayanTower_Glass** - Glass material (8K)
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- **M_Hero_CayanTower_Chrome** - Chrome material (8K)
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- **M_Hero_CayanTower_Emissive** - Neon/emissive materials (8K)
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- **T_Hero_CayanTower_BaseColor_8K** - Base color texture (8K, UDIM)
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- **T_Hero_CayanTower_Normal_8K** - Normal map (8K, UDIM)
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- **T_Hero_CayanTower_Roughness_8K** - Roughness map (8K, UDIM)
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- **T_Hero_CayanTower_Metallic_8K** - Metallic map (8K, UDIM)
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- **T_Hero_CayanTower_AO_8K** - AO map (8K, UDIM)
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**Total**: 1 hero landmark with full material/texture set
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---
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### Tier 2: Primary Buildings
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**Priority**: High
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**Quality**: 4K textures, optimized geometry with LODs
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**Count**: 20-40 buildings
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#### Building Categories
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**Marina Residential Towers** (15-25 buildings):
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- SM_Building_Marina_01 through SM_Building_Marina_25
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- M_Building_Marina_Glass_4K
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- M_Building_Marina_Concrete_4K
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- T_Building_Marina_BaseColor_4K (per building)
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- T_Building_Marina_Normal_4K (per building)
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- T_Building_Marina_Roughness_4K (per building)
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- T_Building_Marina_Metallic_4K (per building)
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- T_Building_Marina_AO_4K (per building)
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**Marina Towers** (Secondary Landmark) (1 building):
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- SM_Building_MarinaTowers_Main
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- Materials and textures (4K)
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**Supporting Buildings** (4-14 buildings):
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- SM_Building_Support_01 through SM_Building_Support_14
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- Shared material library
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- 4K textures
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**Total**: 20-40 primary buildings
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---
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### Tier 3: Background Buildings
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**Priority**: Medium
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**Quality**: 2K textures, simplified geometry, LODs
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**Count**: 30-50 buildings (procedural or simplified)
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#### Background Building Types
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- **SM_Building_Background_01** through **SM_Building_Background_50**
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- Shared material library (2K)
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- Simplified geometry
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- LOD system (LOD0-2)
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**Total**: 30-50 background buildings
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---
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## Vehicle Assets
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### Supercars
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- **SM_Vehicle_Lamborghini** - Lamborghini model
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- **SM_Vehicle_GWagon** - G-Wagon model
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- **SM_Vehicle_Ferrari** - Ferrari model
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- **BP_Vehicle_Lamborghini** - Vehicle blueprint
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- **BP_Vehicle_GWagon** - Vehicle blueprint
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- **BP_Vehicle_Ferrari** - Vehicle blueprint
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- **M_Vehicle_Paint** - Vehicle paint materials (4K)
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- **T_Vehicle_BaseColor_4K** - Paint textures (per vehicle)
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- **T_Vehicle_Normal_4K** - Normal maps (per vehicle)
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**Total**: 3 vehicles with materials
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---
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## Character Assets (MetaHumans)
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### MetaHumans
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- **MH_Dubai_01** through **MH_Dubai_10** - 5-10 MetaHumans
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- **SK_Character_Male_01** through **SK_Character_Female_05** - Skeletal meshes
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- **ABP_NPC_Walk** - Animation blueprint
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- **ABP_NPC_Sit** - Animation blueprint
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- **BT_NPC_Wander** - Behavior tree
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- **BT_NPC_Social** - Behavior tree
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- **BT_NPC_Phone** - Behavior tree
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**Total**: 5-10 MetaHumans with animations and behavior
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---
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## Prop Assets
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### Street Furniture
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- **SM_Prop_Bench_01** - Bench
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- **SM_Prop_LampPost_01** - Lamp post
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- **SM_Prop_TrashCan_01** - Trash can
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- **SM_Prop_Barrier_01** - Barrier
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- **SM_Prop_Sign_01** - Street sign
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**Total**: 10-20 prop types
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### Vegetation
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- **SM_Tree_Palm_01** - Palm tree
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- **SM_Tree_Palm_02** - Palm tree variant
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- **SM_Shrub_01** - Shrub
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- **SM_Grass_01** - Grass patch
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**Total**: 5-10 vegetation types
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### Marina Props
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- **SM_Prop_Yacht_01** - Yacht model
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- **SM_Prop_Yacht_02** - Yacht variant
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- **SM_Prop_Dock_01** - Dock/pier
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- **SM_Prop_MarinaEquipment_01** - Marina equipment
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**Total**: 5-10 marina props
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---
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## Material Library
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### Building Materials
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- **M_Building_Glass_4K** - Glass material (shared)
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- **M_Building_Concrete_4K** - Concrete material (shared)
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- **M_Building_Metal_4K** - Metal facade material (shared)
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- **M_Building_Glass_8K** - Hero glass material (8K)
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- **M_Building_Chrome_8K** - Hero chrome material (8K)
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### Effect Materials
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- **MFX_HeatHaze** - Heat distortion shader
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- **MFX_Fingerprint** - Surface smudges
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- **MFX_Weathering** - Crack and wear patterns
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### Water Materials
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- **M_Water_Marina** - Marina water shader
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- **M_Water_Foam** - Water foam material
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### Decal Materials
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- **D_Weathering_Crack** - Weathering decal
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- **D_Signage_Neon** - Neon signage decal
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**Total**: 15-20 material types
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---
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## Particle Effects
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- **P_Dust** - Dust particles
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- **P_HeatDistortion** - Heat distortion effect
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- **P_SandBlowing** - Sand particle system
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- **P_Fountain** - Fountain water simulation
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**Total**: 4-5 particle systems
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---
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## Audio Assets
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- **A_AmbientCity** - Background city ambience
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- **A_VehicleSounds** - Vehicle audio
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- **A_Footsteps** - Footstep sounds
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- **A_Music** - Background music
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**Total**: 4-5 audio categories
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---
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## Asset Count Summary
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| Category | Tier 1 | Tier 2 | Tier 3 | Total |
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|----------|--------|--------|--------|-------|
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| Buildings | 1 | 20-40 | 30-50 | 51-91 |
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| Vehicles | - | 3 | - | 3 |
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| Characters | - | 5-10 | - | 5-10 |
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| Props | - | 20-30 | - | 20-30 |
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| Materials | 5-8 | 10-15 | - | 15-23 |
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| Particles | - | 4-5 | - | 4-5 |
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| Audio | - | 4-5 | - | 4-5 |
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| **Total** | **6-9** | **62-108** | **30-50** | **98-167** |
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---
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## Asset Priority
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### Phase 2 (Weeks 3-5)
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1. **Week 4**: Hero asset (Cayan Tower) - Tier 1
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2. **Week 5**: Primary buildings - Tier 2 (20-40 buildings)
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### Phase 3 (Weeks 6-8)
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1. **Week 7**: Vehicles - Tier 2
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2. **Week 8**: MetaHumans - Tier 2
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### Ongoing
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- Props - Tier 2/3 (as needed)
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- Background buildings - Tier 3 (procedural)
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- Materials - Shared library
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- Particles - As needed
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- Audio - Phase 5
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---
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## Asset Tracking
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Use `ASSET_TRACKING.md` spreadsheet to track:
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- Asset name
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- Tier
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- Status (Not Started, In Progress, Complete)
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- Assigned to
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- Completion date
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- Notes
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---
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**Version**: 1.0
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**Last Updated**: [Current Date]
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