Initial commit: Complete project foundation with all documentation, scripts, and project structure
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ASSET_CATALOG.md
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ASSET_CATALOG.md
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# Asset Catalog - Dubai Metaverse
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## Overview
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This document provides a complete catalog of all assets in the Dubai Metaverse project.
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## Asset Summary
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### Total Assets
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- **Hero Assets**: 1
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- **Primary Buildings**: 20-40
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- **Background Buildings**: 30-50
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- **Vehicles**: 3
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- **MetaHumans**: 5-10
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- **Props**: 20-30
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- **Materials**: 15-20
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- **Particle Effects**: 4-5
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- **Audio**: 4-5
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**Total**: 98-167 assets
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---
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## Hero Assets (Tier 1)
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### Cayan Tower
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- **SM_Hero_CayanTower_Main**: Main structure
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- **SM_Hero_CayanTower_Details**: Architectural details
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- **M_Hero_CayanTower_Glass_8K**: Glass material (8K)
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- **M_Hero_CayanTower_Chrome_8K**: Chrome material (8K)
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- **T_Hero_CayanTower_BaseColor_8K**: Base color texture (8K, UDIM)
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- **T_Hero_CayanTower_Normal_8K**: Normal map (8K, UDIM)
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- **T_Hero_CayanTower_Roughness_8K**: Roughness map (8K, UDIM)
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- **T_Hero_CayanTower_Metallic_8K**: Metallic map (8K, UDIM)
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- **T_Hero_CayanTower_AO_8K**: AO map (8K, UDIM)
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---
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## Primary Buildings (Tier 2)
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### Marina Residential Towers
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- **SM_Building_Marina_01** through **SM_Building_Marina_25**
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- Materials and textures (4K) per building
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### Supporting Buildings
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- **SM_Building_Support_01** through **SM_Building_Support_14**
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- Shared materials (4K)
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---
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## Vehicles (Tier 2)
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- **SM_Vehicle_Lamborghini**: Lamborghini model
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- **SM_Vehicle_GWagon**: G-Wagon model
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- **SM_Vehicle_Ferrari**: Ferrari model
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- **BP_Vehicle_Lamborghini**: Vehicle blueprint
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- **BP_Vehicle_GWagon**: Vehicle blueprint
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- **BP_Vehicle_Ferrari**: Vehicle blueprint
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- Materials and textures (4K) per vehicle
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---
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## MetaHumans (Tier 2)
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- **MH_Dubai_01** through **MH_Dubai_10**: MetaHuman assets
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- **SK_Character_Male_01** through **SK_Character_Female_05**: Skeletal meshes
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- **ABP_NPC_Walk**: Animation blueprint
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- **ABP_NPC_Sit**: Animation blueprint
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- **ABP_NPC_Phone**: Animation blueprint
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- **BT_NPC_Wander**: Behavior tree
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- **BT_NPC_Social**: Behavior tree
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- **BT_NPC_Phone**: Behavior tree
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---
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## Materials
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### Building Materials
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- **M_Building_Glass_4K**: Glass material
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- **M_Building_Concrete_4K**: Concrete material
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- **M_Building_Metal_4K**: Metal material
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- **M_Hero_CayanTower_Glass_8K**: Hero glass material
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- **M_Hero_CayanTower_Chrome_8K**: Hero chrome material
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### Effect Materials
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- **MFX_HeatHaze**: Heat distortion
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- **MFX_Fingerprint**: Surface smudges
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- **MFX_Weathering**: Weathering effects
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### Water Materials
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- **M_Water_Marina**: Marina water
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- **M_Water_Foam**: Water foam
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---
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## Particle Effects
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- **P_Dust**: Dust particles
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- **P_HeatDistortion**: Heat distortion
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- **P_SandBlowing**: Sand particles
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- **P_Fountain**: Fountain water
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---
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## Audio
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- **A_AmbientCity**: City ambience
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- **A_VehicleSounds**: Vehicle audio
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- **A_Footsteps**: Footstep sounds
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- **A_Music**: Background music
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---
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## Asset Status
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### Completion Status
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- **Complete**: [Count] assets
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- **In Progress**: [Count] assets
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- **Not Started**: [Count] assets
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### Quality Status
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- **Production Quality**: [Count] assets
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- **Review Needed**: [Count] assets
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- **Needs Work**: [Count] assets
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---
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## Asset Organization
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### Folder Structure
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See project folder structure in README.md for complete organization.
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### Naming Conventions
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See `NAMING_CONVENTIONS.md` for naming standards.
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---
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## Asset Dependencies
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### Material Dependencies
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- Materials depend on textures
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- Material instances depend on base materials
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### Blueprint Dependencies
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- Blueprints depend on meshes, materials, animations
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- Behavior trees depend on NPCs
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---
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## Asset Validation
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### Validation Checklist
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- [ ] All assets follow naming conventions
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- [ ] All assets are properly organized
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- [ ] All assets are documented
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- [ ] All assets meet quality standards
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- [ ] All assets are optimized
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---
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**Version**: 1.0
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**Last Updated**: [Current Date]
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