Initial commit: Complete project foundation with all documentation, scripts, and project structure
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144
.gitignore
vendored
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144
.gitignore
vendored
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# Unreal Engine 5.4 - Dubai Metaverse
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# Git ignore file for Unreal Engine projects
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# Binaries
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Binaries/
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*.dll
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*.exe
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*.so
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*.dylib
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# Intermediate build files
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Intermediate/
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*.obj
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*.pch
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*.pdb
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*.ilk
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*.exp
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*.lib
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Visual Studio files
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*.sln
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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*.userprefs
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.vs/
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# Xcode files
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*.xcodeproj
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*.xcworkspace
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xcuserdata/
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*.xcuserstate
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project.xcworkspace/
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# Rider files
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.idea/
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*.iml
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# Visual Studio Code
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.vscode/
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*.code-workspace
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# Saved files
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Saved/
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*.tmp
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*.temp
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# Derived data cache
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DerivedDataCache/
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# Content Browser cache
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ContentBrowserCache/
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# Builds
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Build/
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Builds/
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# Crash reports
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CrashReports/
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# Logs
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*.log
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Logs/
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# OS files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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Desktop.ini
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Backup files
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*.bak
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*.backup
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*~
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# Temporary files
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*.tmp
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*.temp
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*.swp
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*.swo
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*~
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# Package files
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*.zip
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*.rar
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*.7z
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*.tar
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*.gz
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# Unreal Engine specific
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*.uproject
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*.uplugin
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# Note: .uasset and .umap files should be tracked via Git LFS (see .gitattributes)
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# Perforce
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.p4ignore
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# Houdini
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*.hip
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*.hipnc
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*.hiplc
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*.hda
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*.hdanc
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*.hdalc
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# Note: Houdini HDAs may be tracked if needed for the project
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# Substance
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*.sbsar
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*.sbs
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# Other
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*.orig
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*.rej
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